Wednesday, October 18, 2006

Perfect Updates!

After some time we are back with a new report on our progress with Perfect Battle Online (PBO). Staffan is still working hard with solving bugs and adding new features. Among them is new gamesettings, for example the possiblity to change the default tank weapon and also the new option multimap that allows the player to create random playlists for favorite map files. I too is busy working on the new campaign. I have almost finished writing down the new story for the briefings and will soon start doing the level design. I belive anyone who liked the old campaign will love this one. That is all for now!

/Marcus Lindmark

Thursday, September 14, 2006

Perfect Battle Online 0.75 BETA is out!

Perfect Battle Online 0.75 BETA is out! This Beta version should correct the critical bug that made the game crash at some computers and also add new features to the game. You can download it for free until 2006-10-01. It is required to first register on our forum. Then go to the topic "For BETA testers" and follow the instructions. Please come back to our forum later to discuss what you think.

/Marcus

Sunday, September 03, 2006

Laser Attack!

We are brave and back with our latest report. This time we went for a field trip to the nearest laser game in Stockholm to do some serious shooting!

A laser game is a sport similar to paintball, were you run around in an arena with your laser gun. The environment is a big indoor maze and the game is accompanied by music and theatrical fog. Staffan took the highest score, I only got an average score. Still it was an inspiring experience.

When we came back to Staffans place we started work right away with the bug that made the game crash in Perfect Battle Online 0.7 BETA. The problem was that the game works fine on both Staffans and mine computer. But for some reason it crashed at several occasions on our BETA testers computers. What we were able to find out was that the bug had something to do with the graphic effect "shadows". We could easily solve it by turning this effect off. However we would prefear to keep it. Therefore it would be better to solve the bug in some other way. And that is what we are working on right now!

See ya soon!
/Marcus Lindmark

Saturday, August 26, 2006

Perfect Battle Online goes Shareware!

Finally it´s decided. We will release Perfect Battle Online (PBO) as shareware. Shareware is a marketing method for commercial software (like our game), whereby a trial version is distributed in advance and without payment - but is accompanied by a request for payment required to obtain the full version. This means that unlike our previous games we will ask payment for Perfect Battle Online.

And why is that? Well for one thing we seen a huge interest to download or old game Perfect Battle. In less than two years it has spread all over the world with hundreds of downloads every month (check out our news section for details). Since we think PBO is a much better game than Perfect Battle ever was it´s only fair that we get something in return for our hard work.

I know that some of you guys were hoping for yet another freeware game. Well I am sorry for your sake. However PBO won´t be that expensive. We were thinking to charge around 15-20 $ for the full version. Then keep in mind that it will be a demo version too - for free!

We could use some help from You however. What would make you want to buy our game? Is it for example more online resources like special weapons only for people who have paid the game fee. Or is it a bigger and more difficult campaign with more story. Is it extra music or maybe a ranking system were not all the ranks is availiable unless you have the full version of the game?

Please comment this post and tell us your opinion! And if you haven´t already sign our forum and begin to discuss there as well.

See ya soon!
/Marcus

Wednesday, August 23, 2006

Download Perfect Battle Online!

Perfect Battle Online 0.7 BETA is out! You can download it for free.
All you need to do is register on our forum. Then go to the topic "For BETA testers" and follow the instructions. Please come back
to our forum later to discuss what you think.

Take care!
/Marcus Lindmark

Tuesday, August 15, 2006

BETA version almost here!

Hi everyone!
It is finally decided! It will be a public BETA version of Perfect Battle Online (PBO)! We have even set a date for it: 2006-08-23! This is not a joke, but a real chance to try out Perfect Battle Online before everyone else gets to see it. This BETA version will include most game features except for the new campaign and some other minor features.

The BETA version will only be avaliable for a limited time period and from a special download location on the Internet. Therefore you need to mail us if you are interested to become a BETA tester. What we ask from you in return is your active participation in our forums (www.bit2logic.com/forum). We want you to tell us all about the bugs (errors in the game) that you might find while playing. We also want your suggestions and ideas how we can improve our game further.

Interested? Then mail to: staffan@bit2logic.com or marcus@bit2logic.com. Please be aware that BETA software is by definition, still in test mode, and as such presents a certain level of risk.

Hope to hear from you soon!

/Marcus Lindmark

Tuesday, July 25, 2006

Perfect Vacation

Marcus in his Dragon Tamer costume
Enough is enough! Sometimes you just need a rest. Even computer nerds like us! =)
Staffan recently returned home from his vacation with his wife. I think they were hiking somewhere or something. I guess I have to ask him about it later.
Now it is my turn to take a break. I will be leaving soon to participate in Dragonbane - a huge international LARP project taking place in Älvdalen in the middle of Sweden. It will be quite something since they actually have made the effort to build a REAL Dragon, who can speak, see at night and breath fire! Come to think of it... maybe we could add a Dragon in Perfect Battle Online too... and while were at it, some demons, orcs and magical bunnies... sounds good!? No, just kidding of course! =) I wouldn´t like to have bunnies in Perfect Battle Online. If you want to know more about the Dragonbane project check out dragonbane.org Interesting reading! Anyway, since I will be gone for a while it might take a few weeks before the blog gets updated again. But by then I will have even more to write about!

Marcus Lindmark

Sunday, July 16, 2006

Deadly music!

Well here we are again with a new post!! First of all I would like to thank everyone who has commented on this blog. We just love it when people write to us. Keep it coming! =) Okay enough with that, what is new? Well first of all Staffan has done a lot of programming on the teamplay mode of the game. Hopefully it will be fully working real soon. I on the other hand have composed an all new song for Sudden Death!

Sudden what?! Well let me explain. Usually when there isn´t any time left in the game an angry red sign appears all over the screen - stating that it is SUDDEN DEATH!. This means that everything in the game, tanks, turrets, towers even factories and bases, blows up with only one shot - from any weapon! We invented this game mode to be able to speed up the game a little bit, add more excitment and end a tiresome game more quickly. Now we take this game mode even further by making the music change. It is like when Super Mario gets a magical star (in the classic Nintendo game with the same name) the music changes and gets really fast. Well the same thing will happen in Sudden Death for Perfect Battle Online. That will be something alright! See ya soon!

/Marcus Lindmark

Monday, July 03, 2006

Make a sexy team... and win!

Staffan plays the PBO on his über big monitor!Eh... well forget about the sexy part... hrm... Anyway what' s new then?! Well the team play part actually is! Soon it will be possible to play Perfect Battle Online, together with your friends in teams with the same color and challenge them over the Internet. That will be cool! =) For example, Red against blue with
four players in each color/team.

Marcus writes down new features for the team play mode

This new game mode opens up for new possibilities, but also for new problems. One thing we discussed was how to share the resources between the team members and how the upgrades would work. For example if a red player wants to upgrade his ship factory, will then all of the team members gain this upgrade or only he/she? We are working on a solution and we have a few different ideas. But as always, suggestions are warmly welcome. Please comment this post if you come up with something.

That' s all for now! /Marcus Lindmark

Wednesday, June 21, 2006

Perfect Soccer

Sweden was playing soccer against England. Staffan decided that it was more important to look at the soccer game on TV than to work on Perfect Battle Online (PBO). The result of the soccer game was 2 - 2, the result for PBO was zero... =(

Tuesday, June 13, 2006

Minimap is Maximum cool!

AAARRRGGHHH!! Two weeks late it is... for this blog... well well... as we say in Sweden, better late than never... Two weeks ago we didn' t do anything at all, so I jump ahead to last week. The new major breakthrough for Perfect Battle Online (PBO - the total awesome computer game that this blog is all about!) was the minimap. A minimap is a great invention (meant to help the player to keep track of her/his position on the map, by displaying a miniature map in the corner). We figured that this was something essential, with bigger scrolling maps. For my part I did some new music for the story scenes in the campaign, based on the music from Perfect Battle (yeah I know it is confusing... Perfect Battle = old game from 2005, Perfect Battle Online = our new game from year 2006!) Actually there is alot of remakes of my old music in PBO, but also many new never-before-heard songs! =) That' s all for now... keep reading our blog! /Marcus

Thursday, May 25, 2006

Invisible bugs and crazy names!

Yo I am back... again... with another blog about our new computer game Perfect Battle Online (PBO). For the first time ever have we been working in day time. That' s right for once we didn' t bother to sit up late. Since it was a holiday both I and Staffan were free from work and what could be more fun than continue with our game!? Staffan finished the new hint function for the Map Maker. Also he hunted bugs that didn' t exist! The base suddenly stopped to shoot missiles. But it wasn' t any wrong with the code. The explanation was that Staffan had changed the sight of the bases to zero in the configuration file "GameSettings.txt" while testing new maps. The game acted perfect according to the settings, but Staffan thought it was a new bug! To edit the "GameSettings.txt" -file can be great if you easy want to change something in PBO, for example the speed of the bullets or the armor of the base. This works with or old game Perfect Battle aswell, but is more advanced in PBO. For example it is now possible to set different toughness of ships and buildings. While Staffan was bug hunting I drew some new icons and continued on the new Campaign. New names for the characters were discussed and we agreed that Bold-Gold maybe wasn' t such a funny name as I first thought. Or is it? Please comment or if you who reading this have a suggestion of your own on crazy characters for the game please let us know. We prefer if the name either is a rhyme like Attack-Jack or alitteration (same first letter) like Drunken Dilbert.

Wednesday, May 17, 2006

Sound card trouble!

Today Staffan had a visitor. A guy needed some help installing sound drivers for his computer. We were pretty much sure we would fix it in a few minutes - one hour later the stupid computer still didn' t want to play a single tune! It was then we decided it was time for some Perfect Battle Online. Today we wanted to add a new function for the Map Maker that allowed us to connect certain hints to specific rally points on the map. Staffan started to code right away and I started to draw some new icons for the Map Maker. Staffan had already made some serious progress when my icons were ready. Then I continued to work on the new campaign, with the introduction of an all new character. Well I could tell you more about him but that would spoil the fun wouldn't it...?! But don' t worry everything will be revealed sooner or later. Anyway... this were an productive day as always... and we took a big leap forward to the future.

Marcus Lindmark (2D-grafik, webmaster, music, level design)

More info: http://www.bit2logic.com

Tuesday, May 09, 2006

Whisky anyone?!

Once again I (Marcus) am back with a report on our progress with Perfect Battle Online! After playing some soccer and basket ball (Staffan won as usual) and eating some dinner, it was finally time. Time for not anything less than some... Whisky! Well actually we don 't usually drink when creating the game, but today was a special occasion. Anyway it really made the ideas flow when we finally started to work on the game. Staffan told me he got inspired last week of all my frustrated sighs when I was working with the mapmaker. Therefore he had fixed a whole bunch of bugs. It didn' t help much though, since fixing bugs usually generates new bugs in the process. So much time was spent on me creating a new campaign map, making new sighs, and Staffan trying to solve the new bugs that seemed to appear from nowhere. One of the more interesting ones was that the camera in the game started to follow the computer player instead of the human player. Really confusing while testing the new map. A new report coming next week. Same day same blog! See ya soon and keep playing our games, yeah! More info: www.bit2logic.com

Tuesday, May 02, 2006

A new campaign is born!

As usual we met up at Staffans and his wifes apartment to continue our work on Perfect Battle Online (PBO). This day it was rainy so we skipped the soccer. We ate some pasta for dinner and went right to work. Today the big issue for Staffan were to make the client computer handle the position of the tank. This would, we figured, optimize the speed for network play and creating an all together greater game experience. It took two hours for Staffan to find a solution. In the meantime I was working on the first map for the new campaign. In the process I found around five new bugs for the mapeditor. The new campaign continues were the campaign in Perfect Battle ends; with Mike Frost on a new mission. This we figured would please all our old fans of Pefect Battle, with a second chapter of the Perfect Battle saga. Still we also want new players, to quickly learn the game, so the campaign will serve as a tutorial as well. One small step for man, but a big step for Perfect Battle Online.

Friday, April 28, 2006

Bug Hunt!

Hi again!
I thought I ought to write something about bugs... and not the insects that bugs you in the summer... but the computer bugs in a fresh baked software as Perfect battle Online. Well we (that would be me, Marcus, and Staffan) have our own very very secret trick to deal with this problem! And what is this secret way then you wonder. Should I tell...? Ok here it goes...

We use a paper and a pen, then we make a list! That would be after we played for half an hour or something... Actually a lot of the work finding new bugs is to play the game or to work with the mapeditor. Then, if we find a new bug, we put it on the buglist with a date, priority, cateory (like: a new function, bug, or new idea for example) and... did I say priority?

Usually these lists tends to grow since we always find more bugs than Staffan can deal with at the time... (since he is doing all the code alone) . My job is to document the bugs and write them down in the list (well not exactly my only job... I administrates the homepage and making graphics and music as well...) We also put all or new ideas in the buglists, ideas that often end up in the game later on.

Well that´s it I guess... Bye for now!
/Marcus

Wednesday, April 26, 2006

Computer games are hot!

I read an article today in a magazine, that computer games really starting to grow alot. Now it even is a library here in Sweden borrowing computer games to people in the same way as with books. So it really looks like games is a busniess for the future.

Feels good to know that we are putting our efforts on something popular. =)
But hey! People have always liked games so I am not so surprised.

Have done a little bit more on the new homepage. It will soon be ready to publish. I am looking forward to see if someone will write in the forum. Hopefully a great way to get some feedback.

Well the one who lives will see. Bye for Now.

/Marcus (2D graphics, ideas, level design and music for Perfect Battle Online).

Tuesday, April 25, 2006

Play with your mouse!

It said Marcus in the Calendar, my name that is; when I met my friend Staffan again to continue our work on Perfect Battle Online, our new action/strategy game for Windows. Perfect Battle Online is our third computer game project. Before there were Supreme (2003) and Perfect Battle (2005). Perfect Battle has become quite big and people have downloaded it from many diffrent countries.

This day we started out, as we do sometimes, with playing soccer. Yes, not the computer type soccer, the real one with a football(!) This is a good way to relax a bit and thinking out new ideas for the game. I lost the soccer game but I guess I can live with it.

Then I cooked some really nice food for us. Usually we most eat pasta when coding and designing the game, but today it was a real treat! =)

It was first after the dinner we started to work with the game for real. I was working with the design for the new homepage and Staffan was coding a new way of control the tank - with the mouse and the keyboard. It worked really well and the game really felt much more fun! =)

Then I left Staffans home and took the subway home around 00.40 in the night. When I came home I turned on my own computer and wrote this, what you are reading now.

Well see ya soon!! bye bye!

/Marcus Lindmark (2D-graphics, music and more at Bit2Logic.com)